Overview of the Slot Machine Crystal Quest: Frostlands


The third book in Thunderkick’s Crystal Quest series follows young adventurer Gemma as she travels to ever more fantastical locales. Crystal Quest Frostlands is the coldest place she’s ever been, so this time she’ll be extra prepared. You’ll have a good idea of what to anticipate from Crystal Quest 3 if you’ve played either Crystal Quest: Deep Jungle or Crystal Quest: Arcane Tower, the first two games in the series. Thunderkick essentially did nothing but swapping out some features and altering the background graphics.

To begin, the surrounding environment is rather wintry, with snow covering the ground and trees and plenty of ice. The design is eerily reminiscent to Arcane Tower, even down to the absence of candles. Crystal Quest Frostlands is a visually appealing game thanks to Thunderkick’s skill as an artist, but its true power resides in the fluid animation of its symbols and sprites. It’s satisfying to watch symbols vanish thanks to the avalanche mechanism and the Wild Explosion function. There are 6, reels and 4, rows, and 4,096 possible winning combinations in this cold gem-themed slot machine.

In terms of statistics, it’s more or less business as usual, however the return to player percentage (RTP) has dropped to 96.16% from 98% in the previous game. Technically, volatility has decreased, but it is still rather high. When listening to all three at once, it’s hard to distinguish which one is being played. If you’re a player who likes to spin for massive victories, you’ll be happy to hear that Thunderkick has maintained the same high ceiling it had before. Bets range from 10 pence to £/€100 per spin on Crystal Quest 3, which may be played on any device.

Being a Gemma game, there are many gems depicted as low-pay symbols, followed by a cluster of crystals depicting the middle-pay levels. Following them comes another yeti sign at a lower pay grade, and finally the sole high-paying symbol, a Feral Commander. Observant readers will notice that the value of the symbols has decreased, with the top six premium symbols on a winning route now only being worth five times your stake. Thunderkick has included a new feature that may compensate for the price reduction. The wild symbol, which may substitute for other symbols to help you win before you ever look at what it actually is.

Slot Functions in Crystal Quest: Frostlands

Massive Symbols is a new addition to the already existing avalanches, free spins, and progressive multiplier in Crystal Quest Frostland. The avalanche mechanism begins the dramatic process of clearing the board of winning combinations of three or more of a type (two of the Feral Commanders). When a winning combination doesn’t materialize, the avalanche function stops and new symbols fill the empty spaces.

There is a correlation between the avalanche function and a rising win multiplier. This multiplier begins at x1 and rises by 1 each time the avalanche function is activated. The multiplier in the base game is always set to one at the beginning of a new spin.

Massive Symbols are new to the Crystal Quest series but are otherwise not uncommon. Massive Symbols can appear in the main game or bonus game and can be any symbol except the scatter or wild. When activated, Massive Symbols fall from the sky as either 2×2 or 3×3 blocks, obliterating anything beneath them.

Scatter symbols are the jagged chests filled with wealth. If you get three of them, you earn 12 free spins, and each additional one gives you three more. Two adjustments are made to the bonus game to improve the odds of winning. The multiplier for cumulative wins does not reset between free spins, for one. Wild Explosion is the second. When no winning combinations appear, an avalanche is triggered and all wild symbols on the reels erupt, obliterating adjacent symbols in both directions (excluding scatters). Additionally, in the bonus round, 2 scatters provide +3 free spins, and any additional scatter awards +2 free spins on top of that.

Slots’ Decision in Crystal Quest’s Frostlands

If you like the first two Crystal Quest games, chances are you’ll enjoy this one as well. Thunderkick has stayed true to the formula with just slight tweaks to the statistics and the replacement of the Synced Reel feature seen in the Arcane Tower with Massive Symbols. Crystal Quest Frostlands has a familiar feel to it, whether you’re reading about it or watching it in action. We’re three books in, and the plot is starting to seem stale. others who prefer this structure will be pleased, but others who prefer more variety may become bored.

To counteract the potentially large winnings that neighboring Massive Symbols can offer, symbol values were reduced. Other than that, everything is back to normal, with Gemma doing her thing in a nice, but chilly, setting. Some people may view this as just a lazy approach to mass produce slots by copying and pasting the same content over and again. The visual presentation can be easily modified, and features may be swapped out to create a new series. True, but that doesn’t diminish the fun I had playing Crystal Quest Frostlands. The visuals are pleasant, Thunderkick animates everything smoothly, and the symbols are satisfyingly destroyed by the avalanche function. Because of how nicely it’s constructed, passengers may relax and take pleasure in the frosty trip. Another great feature is the game’s potential, which, like the previous two games, may reach up to 15,000x the wager in Crystal Quest Frostlands.

Once again, Thunderkick demonstrates their skill at developing engaging 6×4, 4,096-style games. Overall, great gaming due to high build quality, reasonable potential, and adequate statistics. It would be lovely if Gemma did something completely unexpected the next time, but given her history, that seems very improbable.


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